PC Gamers Who Didnt Play Classic Console Games Missed Out on Great

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first_img This ‘Pirates of the Caribbean’ Star is Breathtaking in Reality The Real Reason Emma Watson Refuses to Do a Nude Scene Mahershala Ali Isn’t The First Actor To Play Multiple MCU Roles Dani From ‘Girl Next Door’ is Absolutely Gorgeous Now at 36 Growing up, I was not a console gamer. My parents steadfastly refused my entreaties for an NES or any console and only grudgingly tolerated my affection for computer games. I suspect they felt computers were going to be Too Important to the future to smash my primary means of interacting with them, and they respected the idea that I had the right to spend my own money on hobbies of my choice, but there were limits to their tolerance. Computer games fell on the right side of the line, barely. Console games did not. As a result, my own introduction to gaming came squarely from classics of the mid-to-late 1980s PC space — Space Quest III and Ultima IV were the two titles I remember playing first.As a result, I never really got familiar with the NES or SNES titles that were popular at the time. I played through Final Fantasy I, II, and III at a friend’s house, but I didn’t ever log much time on the side-scrollers that were popular. I played enough Super Mario Bros. to beat 1-1 and 1-2 and that’s about it. Recently, thanks to emulators, I’ve picked up some SNES games that I never played before — games like Castlevania IV, Super Mario World, and Super Metroid.I genuinely wasn’t sure what I’d think. Mostly, I’ve been impressed. The skills required to play these titles well — and to be clear, I don’t play them well, having never acquired more than a rudimentary level of skill with a controller — are about more than just quick reflexes. They demand the player become intimately familiar with the position and movement of enemies through 2D space, timing certain attacks and jumps precisely. The games often challenge you with cleverly placed gotchas, like a Mario bullet that flies through the exact space you will be occupying if you attempt to grab a certain power-up. These puzzles can be maddening. The game developers leave hints to tell you that something can be done, but figuring out exactly how to do it is a challenge.This type of gameplay is entirely different from the games I grew up with. Solving puzzles in Conquests of the Longbow or fighting Ad Avis in Quest for Glory II wasn’t remotely the same kind of experience. The Sierra, Origin, and LucasArts games that dominated my childhood were thoughtful adventure titles with an emphasis on writing and text parsing, or later, point-and-click interfaces with a variety of possible actions. Other games, like Civilization, offered long-form play and sophisticated strategy that outstripped what consoles were doing at the time. It’s been a fascinating example of how developers from another country found ways to overcome language barriers and hardware limitations to design very different types of experiences.In the modern era, in which consoles are functionally based on PC hardware and in one case, run a modified PC operating system, the differences between these platforms have come down to a handful of graphics options, frame rates, and load time. Thirty years ago, the gaps were far larger. Dedicated hardware capabilities gave consoles graphics options that PCs of the era couldn’t duplicate. I remember gazing wistfully at a Super Nintendo around Christmas of 1991 precisely because there was no equivalent to what Super Mario World looked like available on my own entertainment solution.All love to Invasion of the Vorticons, but it’s not exactly the same.Playing the console titles I’ve never played before has shown me that there’s an entire aspect to gaming I hadn’t really experienced. I’d played side-scrollers enough to know I wasn’t very good at them. Taking the time to play them enough to improve (slightly), I’ve developed a respect for the subtle ways Japanese developers showed players the rules of the world over time, with small clues to where monsters will spawn, visual hints about how powers work, or clever level design that forces you to use abilities you’ve just collected. Oftentimes, the arrangement of threats and carrots — like a ? block you know contains a 1Up — are downright cunning.Learning how to precision-time one’s jumps or attacks isn’t anything like solving puzzles in Myst or the Colonel’s Bequest and it doesn’t much compare to the likes of Doom or Quake — but then, part of the fun of gaming has always been the way it evolves over time. The games that exist now are fundamentally different than the titles I played in my childhood, and while sometimes I miss the style of games we once had, I would miss the different types that have come into existence in the meantime just as much (at least in some cases).One thing this experience has shown me is that it’s absolutely worth picking up the old experiences you never got to have. It would be a little harder for console players to take this idea in the other direction. Getting used to computer games where you read extensively and type commands if you’re used to console gaming is, in my opinion, a larger challenge than picking up a controller if you used to be an old-school PC gamer. But both sides of the PC-versus-console debate could learn from each other’s histories. Playing some classic 16-bit titles has given me an appreciation for that aspect of gaming history that I previously didn’t have, even if I’m never going to swap in a PC for a console as a primary game system.Now Read:Nintendo Forces Removal of Commodore 64 Super Mario Port 7 Years in the MakingNintendo Switch Controllers Are Beginning to Fail in Large NumbersNintendo Unveils Switch Lite, Coming Sept. 20 for $199 You Might Also LikePowered By ZergNet By Joel Hruska on July 17, 2019 at 1:57 pm Celebs Who Were Sadly Killed By Their Fans Facebook Twitter Linkedin Pinterest Google Plus Reddit Hacker News Flipboard Email Copy 0shares This site may earn affiliate commissions from the links on this page. Terms of use. 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